Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rhSTs-YNzNS-qS37c-khy64-heGiJ | 7/15/4 | 39.0 | 0.47 | 2026-07-04 20:07:02 · 27m 41s | |
| CSGO-2zdH9-eZLsH-ZeiPJ-A89rf-LZieC | 18/19/8 | 73.9 | 1.04 | 2026-07-03 21:05:17 · 51m 15s | |
| CSGO-u4MT3-L4tm6-q8mTm-c7y5m-B495Q | 7/12/8 | 56.7 | 0.84 | 2026-07-03 20:14:25 · 34m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.