Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zoiPY-xboTE-7eqpJ-p7Rbp-jsnAL | 10/21/9 | 62.3 | 0.68 | 2026-07-04 10:30:41 · 42m 18s | |
| CSGO-XQ7RD-Sv3zm-qhUpd-SqCKe-zi8LK | 13/21/5 | 65.2 | 0.69 | 2026-07-04 09:41:54 · 44m 24s | |
| CSGO-P8vQV-Luvyt-PVjeN-d2Gas-3fwXD | 22/23/7 | 76.7 | 1.09 | 2026-06-29 13:07:12 · 53m 54s | |
| CSGO-qAmSy-w6JdN-BNHvE-AXihs-Bht4N | 14/15/3 | 80.7 | 1.02 | 2026-06-24 13:13:08 · 36m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.