Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LvRhp-pLM87-mJnhO-rr4UF-fS5KQ | 15/15/1 | 94.2 | 1.13 | 2026-07-01 21:42:20 · 25m 54s | |
| CSGO-dYNv2-CKWQB-AZJ6M-ACKX2-czQqJ | 16/18/5 | 76.0 | 1.08 | 2026-07-01 08:14:02 · 31m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.