Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cN679-GnZrt-hZ96r-TOX2S-MQCmQ | 16/11/5 | 103.9 | 1.51 | 2026-06-28 11:25:10 · 27m 0s | |
| CSGO-zoXcC-U5wCr-AHbLx-tn22C-CyEOP | de_warden |
29/14/4 | 111.0 | 1.80 | 2026-06-27 17:21:21 · 33m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.