Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Cj4ur-kv87A-EOEO3-hfmDa-C6mAL | 13/25/6 | 61.3 | 0.73 | 2026-07-06 06:42:23 · 41m 46s | |
| CSGO-cVYSo-wuBOH-V9fQU-VXnCT-iQtWK | 13/18/5 | 60.4 | 0.85 | 2026-07-06 05:35:52 · 34m 35s | |
| CSGO-GX5ET-xJKGb-YFpjX-S5Xrz-5qk2H | 18/11/5 | 109.5 | 1.53 | 2026-07-06 01:56:43 · 27m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.