Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NRpNB-aaXpD-ULb65-9voNT-iaM2G | 10/12/5 | 80.4 | 0.95 | 2026-06-28 17:54:06 · 23m 58s | |
| CSGO-xCxPC-6kVpC-Yjak7-2kO7s-4rVrC | 5/11/1 | 34.4 | 0.38 | 2026-06-23 20:18:14 · 24m 50s | |
| CSGO-wvE4Q-4MrsF-hF7UO-KH9fx-f25qB | 18/10/2 | 90.9 | 1.46 | 2026-06-23 19:44:38 · 30m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.