Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HwWYO-3QdM2-eJRsO-esCTz-hq4FP | 20/13/2 | 96.1 | 1.44 | 2026-07-04 06:32:41 · 36m 18s | |
| CSGO-FQXZq-wm6Nj-osKUX-H9mRn-iCi5P | 15/16/6 | 71.8 | 1.12 | 2026-07-02 05:41:38 · 37m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.