Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SGNqu-HA7Q5-NLKJ7-qVneS-BSn2H | 11/10/3 | 64.2 | 1.13 | 2026-06-23 21:24:15 · 29m 23s | |
| CSGO-GbJht-5JqJn-MyBXu-LUQbn-LsXfE | 20/10/4 | 93.4 | 1.77 | 2026-06-13 14:33:18 · 24m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.