Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5P8ud-mpATG-aL5CQ-J6na7-9ysOH | 9/16/4 | 59.6 | 0.70 | 2026-06-28 21:44:20 · 30m 45s | |
| CSGO-ktzhH-Ns2Sv-xrc6f-iHL8O-Ac9eD | 14/18/4 | 81.0 | 0.88 | 2026-06-22 17:27:31 · 30m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.