Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-P4ixu-6ZMvA-GxfSh-tHWc5-hKMkO | 9/17/4 | 59.2 | 0.61 | 2026-06-24 22:56:36 · 25m 27s | |
| CSGO-cLjFv-zv8Lr-zmwXj-X9mca-KjNpP | 19/15/3 | 78.6 | 1.22 | 2026-06-15 14:56:16 · 30m 5s | |
| CSGO-4Hvr9-TcnA4-nAMZq-RCf8R-yGvjN | 11/18/4 | 61.0 | 0.73 | 2026-06-15 14:14:39 · 38m 25s | |
| CSGO-riekf-5nyTX-TSmKx-TyuUM-Lbj9Q | 14/19/6 | 81.0 | 0.88 | 2026-06-12 23:52:48 · 35m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.