Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3Feyc-jmKnT-pXCQT-wUkmh-ttqxA | 15/13/2 | 65.8 | 1.02 | 2026-06-28 15:38:52 · 33m 21s | |
| CSGO-Sw34X-oe7Ks-Vfchh-k2uJT-NHjLJ | 10/12/5 | 57.4 | 1.00 | 2026-06-22 16:27:51 · 38m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.