Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bq27j-qhGFH-W2h46-HCt6p-H3MAK | 15/17/11 | 99.7 | 1.29 | 2026-07-07 17:26:54 Β· 29m 51s | |
| CSGO-QwBPT-GKTE6-JABLP-G8KLN-Z7PVP | 15/6/5 | 99.2 | 1.63 | 2026-07-05 17:26:02 Β· 27m 14s | |
| CSGO-6JEhW-aOkLb-mqFpL-T6Ydx-zWq7C | 10/13/4 | 72.9 | 0.85 | 2026-07-04 17:50:01 Β· 27m 41s | |
| CSGO-eFFOr-3y6wx-k6Ne7-q36wF-Ry6SA | 21/18/10 | 111.4 | 1.42 | 2026-06-26 17:59:39 Β· 37m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.