76561198198405041
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-24.2%Peak single-match outcome anomaly 29.6/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
Avg K/D 1.92 across 5 of our matches (penalty scales above 1.4)
80% of analyzed matches had a 1.5+ K/D — consistent domination across a real sample
11.3% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WM2UN-5NJVH-US2Td-CGoQ8-Mzi5P | 16/15/2 | 83.1 | 1.03 | 2026-06-22 18:24:53 · 30m 47s | |
| CSGO-eWwFF-Sxbqi-LHuUV-rLvnf-qivCQ | 17/8/5 | 92.4 | 1.62 | 2026-06-10 19:53:40 · 30m 44s | |
| CSGO-svSAv-zqDuR-ScJBe-FRpXm-L4zAC | 19/12/7 | 105.4 | 1.36 | 2026-06-06 22:15:56 · 35m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.