Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-raL4k-FkzEA-9A6xK-WxuKo-Eis8O | 3/14/6 | 51.7 | 0.39 | 2026-07-02 23:27:27 · 20m 50s | |
| CSGO-RsZDv-twBuo-dFuN2-hAfEV-uFqqK | 11/15/4 | 84.8 | 1.05 | 2026-07-02 22:58:06 · 26m 5s | |
| CSGO-7M29X-Ma7JY-V9JCU-3RsuB-KUGnK | 7/17/6 | 68.6 | 0.47 | 2026-07-02 22:30:09 · 25m 3s | |
| CSGO-qKazz-vAU3m-MqD9S-ePFQt-7WFuA | 22/17/5 | 102.1 | 1.45 | 2026-07-02 17:50:42 · 36m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.