Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TUpr5-Gn2fL-QbjmM-qTbEC-feQ3A | 20/15/2 | 102.0 | 1.22 | 2026-06-25 13:22:23 · 33m 52s | |
| CSGO-efQaj-BkJSi-qYcP7-57WGO-THTCP | 22/16/3 | 82.6 | 1.26 | 2026-06-25 12:43:31 · 36m 0s | |
| CSGO-xvJCm-U4Oan-OR89O-3cRGQ-WmPhG | 14/17/9 | 95.6 | 1.08 | 2026-06-25 12:09:40 · 31m 51s | |
| CSGO-yAFkZ-dwjzD-iooGc-c5p43-drxPB | 27/18/6 | 90.2 | 1.29 | 2026-06-24 19:43:15 · 46m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.