Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MaJFt-Hi6t6-j3pMs-HL248-6xEOP | 17/5/0 | 84.8 | 1.72 | 2026-06-25 17:34:22 · 23m 39s | |
| CSGO-mpN5G-A7Azb-MXAii-y7VYr-iWRKF | 23/14/3 | 136.2 | 1.80 | 2026-06-24 19:57:20 · 29m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.