Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VLP4U-6qmrC-aFquF-TfACh-2EkwG | 26/20/5 | 105.7 | 1.35 | 2026-06-17 20:52:15 · 47m 52s | |
| CSGO-h9jSY-en3yR-d2Ch6-jr4H2-vLJjC | 11/15/3 | 74.1 | 0.79 | 2026-06-15 21:54:58 · 22m 47s | |
| CSGO-qqtuD-VVfeS-GSK6i-Vx8Dr-yfUGQ | 29/13/9 | 138.1 | 1.93 | 2026-06-15 21:14:38 · 36m 23s | |
| CSGO-b8GfU-TGyUS-yZ6Hw-bn9vT-JbtSJ | 31/12/7 | 149.8 | 2.21 | 2026-06-15 20:25:35 · 36m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.