Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4v8m6-O5MPW-OovPp-VQ6cd-muW5F | 11/15/6 | 61.7 | 0.86 | 2026-07-05 21:19:59 Β· 36m 48s | |
| CSGO-eV6NS-nXFPy-B2cWt-wMXF5-cpxMM | 6/14/3 | 38.3 | 0.36 | 2026-07-03 19:56:02 Β· 23m 57s | |
| CSGO-UFJu2-nPEk8-6RZx8-8fTGq-bNmkP | 13/14/3 | 85.4 | 1.09 | 2026-06-30 19:35:37 Β· 34m 46s | |
| CSGO-nw3fm-ebBQu-XzCiX-PPS74-hKMkO | 17/16/2 | 69.6 | 1.14 | 2026-06-29 19:14:52 Β· 32m 47s | |
| CSGO-ath3n-VTijF-dZsD8-SUbdU-j7xbE | 22/20/3 | 82.0 | 1.16 | 2026-06-15 07:42:11 Β· 43m 45s | |
| CSGO-xmo7P-y9zzr-bKJFZ-Sd7fc-9EacP | 15/15/7 | 95.7 | 1.12 | 2026-06-03 20:39:27 Β· 34m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.