Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tEyeO-VH3K2-kFooC-7OiMv-b2VjM | 17/14/2 | 101.0 | 1.34 | 2026-06-29 15:48:36 · 24m 10s | |
| CSGO-wnE7w-55Myv-EjBbq-7Qf3m-GOBJC | 21/23/2 | 85.6 | 0.95 | 2026-06-15 19:32:02 · 50m 0s | |
| CSGO-wwZCe-eZ8ya-9OLTH-hQrZz-YLaxJ | 13/14/3 | 79.9 | 1.03 | 2026-06-13 08:26:00 · 31m 23s | |
| CSGO-ArDu5-UBtcJ-TGPTZ-tZACL-PxXHK | 17/6/2 | 92.2 | 1.82 | 2026-06-11 16:19:41 · 19m 14s | |
| CSGO-KXCfj-kBz8f-RccsV-ozqef-5OxDK | 13/15/1 | 67.8 | 0.83 | 2026-06-11 15:44:48 · 25m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.