Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5TsmF-5rfjP-6hRGe-awaN9-ZKV5F | 12/14/4 | 65.4 | 0.95 | 2026-07-04 06:23:24 · 35m 5s | |
| CSGO-iz9se-9xTQm-XC36r-kK9LE-V9jbN | 13/15/6 | 53.5 | 0.91 | 2026-06-28 17:04:49 · 38m 34s | |
| CSGO-v5jdn-YsAKZ-Rm5jx-YGuDG-fxF4C | 12/24/10 | 60.9 | 0.60 | 2026-06-17 15:32:52 · 43m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.