Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zE6TC-YWnhB-tcatn-AAni2-vLJjC | 14/20/4 | 54.3 | 0.71 | 2026-07-02 20:50:28 · 38m 45s | |
| CSGO-49ZhK-2wVuJ-H98fr-C2tfA-YVKaA | 15/19/8 | 91.5 | 0.99 | 2026-07-02 18:42:27 · 44m 12s | |
| CSGO-Y5asy-tqqh9-5Krjj-GVDDs-XD8aC | 19/14/1 | 84.5 | 1.35 | 2026-06-30 21:18:37 · 41m 19s | |
| CSGO-7wrdF-32YLv-LvZ7H-rcBu9-Ad5FP | 12/16/2 | 75.3 | 0.82 | 2026-06-27 18:47:20 · 30m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.