Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Fteyd-39W4z-sCSMo-WK9ij-xOYQM | 19/17/6 | 103.0 | 1.33 | 2026-07-01 08:03:09 · 30m 45s | |
| CSGO-cyNK5-mwZXi-cmKri-p2JFh-2NKDR | 30/16/5 | 115.0 | 1.72 | 2026-07-01 07:13:20 · 38m 55s | |
| CSGO-Qj9bv-S9V5c-RyqnX-yGAaE-v8CBM | 17/18/5 | 75.3 | 1.12 | 2026-07-01 06:25:46 · 36m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.