Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RBcRz-Hecj9-wnY4S-Jviqx-sCHCF | 8/19/9 | 49.6 | 0.55 | 2026-06-21 12:15:51 · 41m 21s | |
| CSGO-PwN3K-293Na-oTxV5-r7LO3-VMqBE | 5/17/1 | 39.7 | 0.17 | 2026-06-14 12:23:05 · 26m 1s | |
| CSGO-9beG4-PNaHp-orQbv-oGM8Q-imoUE | 6/19/4 | 45.1 | 0.43 | 2026-06-14 11:46:38 · 32m 28s | |
| CSGO-fSsBx-cYVc8-aiWKx-Rtcff-W5vjN | 5/16/1 | 39.9 | 0.30 | 2026-06-14 11:07:33 · 31m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.