Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4nsdK-ebP6C-bdQKY-tyBEw-oWRKF | 23/14/7 | 82.7 | 1.51 | 2026-07-08 18:30:07 · 30m 48s | |
| CSGO-7RiEw-4N3JU-oWp6E-54wnP-AwAQL | 19/18/4 | 70.8 | 1.14 | 2026-07-05 16:49:04 · 40m 18s | |
| CSGO-4nSja-T92vW-ddAbJ-NCt7s-3rP3A | 24/13/2 | 103.5 | 1.56 | 2026-07-05 15:59:16 · 40m 19s | |
| CSGO-vAKUi-NwatH-CBXGf-NRbse-CY5dK | 22/15/4 | 97.0 | 1.38 | 2026-07-05 15:12:28 · 37m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.