Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZhS2h-vTkyX-eAQ2Y-4FH3k-uE26A | 9/19/2 | 49.7 | 0.54 | 2026-07-06 14:04:51 · 30m 53s | |
| CSGO-RqrKn-wWXAw-wpLS2-QEeWL-OHTCP | 13/16/3 | 65.5 | 0.85 | 2026-06-25 19:20:56 · 29m 42s | |
| CSGO-QSqQq-nqhXm-crhwZ-2HKFP-xbjsF | 18/18/5 | 87.2 | 1.16 | 2026-06-21 20:27:53 · 39m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.