Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BKD4C-K7qMw-Yx3em-RQ5iA-BL4VH | 5/8/7 | 47.7 | 0.90 | 2026-07-03 07:34:42 · 27m 30s | |
| CSGO-aiBpb-XCjcz-Et2ds-nLu7A-fympQ | 13/22/6 | 62.8 | 0.78 | 2026-06-29 19:47:59 · 46m 21s | |
| CSGO-RBGvp-j6PFG-7OV9B-CpEE4-C2WPA | 5/14/3 | 52.8 | 0.46 | 2026-06-29 19:18:48 · 26m 10s | |
| CSGO-kfvfy-w4NuN-SErpJ-h925U-nuGvM | 9/13/3 | 46.9 | 0.79 | 2026-06-28 05:36:30 · 27m 24s | |
| CSGO-BGct2-kh4nu-3JAaq-Df3nz-UqDZG | 12/11/4 | 79.4 | 1.29 | 2026-06-28 05:06:22 · 25m 40s | |
| CSGO-KMpwd-x36Ah-LUra9-xifFq-jsnAL | 11/17/6 | 93.7 | 0.95 | 2026-06-22 10:07:29 · 27m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.