Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kDHae-bRKJO-8catv-FFoBy-RMwzF | 8/16/5 | 48.9 | 0.72 | 2026-07-01 17:21:28 · 36m 7s | |
| CSGO-bztXE-5Yarw-OD99a-GKKiw-VCZQM | 7/2/0 | 82.8 | 1.68 | 2026-06-24 18:33:35 · 9m 22s | |
| CSGO-vx9JD-T4FuY-qfymO-OQ3PZ-suGvM | 9/14/5 | 85.6 | 0.78 | 2026-06-23 19:06:11 · 24m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.