Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-63Lkk-sCCJO-nQePi-rGtzS-6QaJD | 19/19/10 | 96.1 | 1.31 | 2026-07-04 19:01:26 · 39m 12s | |
| CSGO-A69Ak-ieAeV-UH8pa-MVDed-pZG8D | 9/17/6 | 70.4 | 0.58 | 2026-06-27 16:24:07 · 34m 19s | |
| CSGO-A5TtR-9PnfP-CyzMu-dax8f-qESyL | 12/21/3 | 67.4 | 0.68 | 2026-06-24 12:23:43 · 37m 45s | |
| CSGO-ahU4L-yEknU-8TuZ4-vFLLS-yGvjN | 12/18/3 | 70.8 | 0.78 | 2026-06-15 20:30:53 · 31m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.