Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NmtEB-3ZrOX-9AOkM-Us5t2-Gzi5P | 16/16/1 | 79.4 | 1.06 | 2026-07-06 18:23:30 · 34m 7s | |
| CSGO-ASGWw-mJjHV-MPUV8-zdHD6-HLtCQ | 25/21/5 | 80.7 | 1.22 | 2026-06-27 00:17:41 · 45m 0s | |
| CSGO-eaXBa-8zZZ2-GOkRK-iMWuG-ST2YP | 14/3/6 | 112.9 | 2.01 | 2026-06-26 21:40:35 · 23m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.