Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ALAsU-zci5B-2MLW3-ST24r-BOsKG | 23/23/9 | 88.1 | 1.19 | 2026-07-02 13:19:45 · 56m 57s | |
| CSGO-tajw3-E9YnA-bWB2c-Qbr8e-DQbEC | 17/13/5 | 97.2 | 1.31 | 2026-07-02 12:23:33 · 31m 30s | |
| CSGO-UbYU8-2OzHQ-Y8GXP-sjTtP-qHBxH | 15/18/5 | 67.0 | 0.86 | 2026-07-02 11:47:43 · 32m 36s | |
| CSGO-rqM8R-uW2b2-pqOwk-JeNfQ-PGOJM | 21/16/5 | 98.9 | 1.42 | 2026-07-02 10:14:32 · 35m 13s | |
| CSGO-frEMj-tRQ5S-jaFtK-CqyL2-5qk2H | 17/15/10 | 93.2 | 1.35 | 2026-07-02 09:22:17 · 34m 48s | |
| CSGO-hAUMW-9zvWq-n2DOL-VnDdd-RPeyC | 11/10/6 | 89.2 | 1.35 | 2026-06-29 10:51:10 · 26m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.