Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qPz4d-eufr5-GtcOQ-kwPBD-EdWXC | 18/18/7 | 90.0 | 1.11 | 2026-06-30 19:38:16 · 37m 0s | |
| CSGO-K2G7G-EeFG2-bJYty-hwOoE-VKD7K | 12/15/3 | 78.8 | 1.03 | 2026-06-30 18:14:17 · 24m 23s | |
| CSGO-Cs5zh-Q5Hto-oqK2D-XXqYR-6a4mA | 14/16/14 | 88.9 | 1.10 | 2026-06-25 14:07:26 · 41m 21s | |
| CSGO-8uh6H-mQbyv-pMUfu-t43nA-eyLwF | 11/19/3 | 58.2 | 0.81 | 2026-06-24 11:11:52 · 33m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.