Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AOA3t-CXHVJ-7mDbh-ScYSp-TDERE | 15/15/7 | 100.0 | 1.26 | 2026-06-27 14:56:02 · 35m 15s | |
| CSGO-we2TD-KwKSB-Vtkbf-Qah6c-Z6ZkF | 28/14/9 | 97.7 | 1.66 | 2026-06-25 15:13:13 · 48m 41s | |
| CSGO-CATNE-DrQD5-SyUhc-SPyLM-hJQBD | 16/13/4 | 88.8 | 1.24 | 2026-06-16 08:56:35 · 25m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.