Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HBkri-eXdxe-AukMS-CS5Tb-vEkwG | 20/16/5 | 89.4 | 1.26 | 2026-06-29 23:31:50 · 30m 55s | |
| CSGO-Yj6ox-6awpH-d3Oz9-xaW7H-6xUWJ | 22/17/7 | 106.4 | 1.44 | 2026-06-26 17:28:13 · 35m 23s | |
| CSGO-66LO5-XaZav-KOkAH-oZ8vT-ebaEC | 14/10/4 | 94.8 | 1.35 | 2026-06-16 21:27:19 · 24m 31s | |
| CSGO-FpT4k-n23d5-WYPWW-bMr5R-tadyC | 18/16/6 | 74.0 | 1.22 | 2026-06-16 20:34:02 · 42m 11s | |
| CSGO-knzmK-hvZpM-s3LXT-Wodbs-7WFuA | 17/19/8 | 70.1 | 1.02 | 2026-06-13 12:17:00 · 55m 38s | |
| CSGO-5GxLT-69FA2-z35MH-mKOTu-NMOtQ | 11/15/4 | 60.3 | 0.81 | 2026-06-08 12:26:56 · 25m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.