Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2c2o9-RTMS5-XtOqu-aPZPR-Q8urD | 10/15/11 | 90.1 | 1.10 | 2026-07-01 18:20:11 · 31m 50s | |
| CSGO-j4Lfo-MCiOw-W8qqu-eD5SV-Pa7WB | 16/13/4 | 67.3 | 1.25 | 2026-06-28 19:25:30 · 34m 22s | |
| CSGO-uMveO-YZOrA-fO4BQ-7PEqB-NAzpH | 19/19/8 | 91.6 | 1.20 | 2026-06-28 13:09:23 · 40m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.