Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PJzTT-WoDje-turjf-QpEdx-sCHCF | 18/15/0 | 75.5 | 1.23 | 2026-06-29 07:24:59 · 28m 48s | |
| CSGO-7PMup-zLQ5w-LwxDW-qDTLa-bFhCG | 9/12/2 | 59.4 | 0.82 | 2026-06-16 22:18:48 · 22m 32s | |
| CSGO-iDUe7-MzYUQ-QhqPP-tmcXQ-dHR7B | 15/16/0 | 60.3 | 0.88 | 2026-06-16 18:44:48 · 33m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.