Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KB34K-7EeHv-ouSVk-AZHA3-wLPYE | 21/13/7 | 95.2 | 1.55 | 2026-07-05 19:02:02 · 36m 52s | |
| CSGO-BZ6VR-rTPad-dAyQ7-NP6BN-2wPcF | 20/17/7 | 71.6 | 1.13 | 2026-07-05 18:08:58 · 44m 12s | |
| CSGO-Z6BLj-YviCY-UVVbA-2jzmx-wr74E | 19/15/5 | 73.5 | 1.22 | 2026-06-30 20:12:51 · 39m 4s | |
| CSGO-3OrcR-S3Epq-xLBTi-aJbLM-2SvPB | 6/14/3 | 55.8 | 0.52 | 2026-06-24 17:39:05 · 20m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.