Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iqJc8-99cLv-s3m4P-A6px9-AVVzE | 13/16/6 | 75.0 | 1.05 | 2026-06-28 19:28:01 · 32m 44s | |
| CSGO-JFzyz-fXEXp-Tb4H4-vKbrL-8HsiB | 17/13/3 | 81.3 | 1.19 | 2026-06-16 22:19:02 · 33m 6s | |
| CSGO-FOHtr-uQSmR-atF83-9HG8R-vaChP | 20/17/8 | 97.9 | 1.45 | 2026-06-13 18:57:43 · 33m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.