Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jXHrF-xSaPv-S5qqD-AOBaZ-cF95Q | 3/15/1 | 40.1 | 0.14 | 2026-06-30 09:24:31 · 24m 16s | |
| CSGO-7PMEx-CGiEC-emMdo-9i4BL-LTBtG | 2/13/0 | 9.0 | -0.14 | 2026-06-19 19:42:25 · 14m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.