76561198196648827
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-8%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-10.3%Peak single-match outcome anomaly 35.4/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 19 analyzed matches reads as variance, not a pattern.
4.2% of kills through walls across 19 analyzed matches (penalty scales above 4%)
2.9% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
Low mean preaim 5.87° with a tight 5.96° spread across 183 ranged kills - unusually consistent crosshair placement
TeamDocks rating & ADR trend · last 20 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7Uqaz-3N8iq-hPOXv-xh9Z9-EBMsE | 17/11/4 | 86.2 | 1.44 | 2026-07-05 12:06:29 · 25m 38s | |
| CSGO-LnMmk-vcFAi-mXTk2-GkFps-uMOcF | 19/20/5 | 74.1 | 1.07 | 2026-07-05 11:12:54 · 40m 31s | |
| CSGO-h8Msb-n9myS-8BxWG-wF8dR-7aUeL | 14/16/0 | 84.1 | 0.95 | 2026-07-05 10:30:59 · 34m 25s | |
| CSGO-zansf-F2pvE-7azoo-DuPo3-cfP7B | 12/13/1 | 79.6 | 1.04 | 2026-07-05 10:01:43 · 26m 14s | |
| CSGO-96ykF-GxDJS-9PNkW-UkhkU-HRz6A | 8/15/1 | 35.7 | 0.38 | 2026-07-04 18:56:42 · 29m 2s | |
| CSGO-VNQ6r-tqT5p-sbAf2-D92m3-qBjzO | 22/25/5 | 75.4 | 0.97 | 2026-07-04 18:07:03 · 46m 53s | |
| CSGO-Se296-vuFfF-jkhrN-er4n9-MLSKF | 42/20/5 | 125.8 | 1.97 | 2026-07-04 17:17:07 · 46m 48s | |
| CSGO-CCer8-kBZVs-vGknR-QMTLc-FkBAA | 17/21/7 | 55.8 | 0.89 | 2026-07-02 16:01:30 · 53m 27s | |
| CSGO-3mOmA-u8fVO-Bv7y8-fE9FR-vmdBN | 18/22/17 | 79.2 | 1.08 | 2026-07-02 15:05:39 · 52m 55s | |
| CSGO-CbqNr-94KtV-cDOuZ-TBzP9-xo8vO | 10/22/4 | 42.8 | 0.65 | 2026-07-01 17:35:10 · 33m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.