Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-amDFS-6OowT-ONwiC-A3z9G-mcWoN | 20/18/2 | 101.5 | 1.18 | 2026-07-09 03:33:19 · 31m 13s | |
| CSGO-UUP6y-wrRqX-4oZv6-8XPKh-ftLMB | 13/19/3 | 57.8 | 0.78 | 2026-07-06 02:57:28 · 30m 42s | |
| CSGO-TfFVX-eKhBG-eGvQi-CcCuy-SMOtQ | 16/16/7 | 92.5 | 1.17 | 2026-06-30 16:57:15 · 30m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.