Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Pcd8D-9OQMs-irae8-ta3E9-LdNEL | 15/10/5 | 88.3 | 1.45 | 2026-06-23 20:12:50 · 26m 59s | |
| CSGO-dhjpW-mkP9e-Zy3HQ-DbG2b-FkBAA | 14/12/7 | 78.3 | 1.20 | 2026-06-15 15:49:38 · 26m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.