Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BsisU-S3bXp-O57Hy-4t5xR-yROEL | 15/18/10 | 90.7 | 1.08 | 2026-07-03 19:46:19 · 30m 33s | |
| CSGO-tk4xD-TPdGU-qAxF6-zJdsP-nRyQN | 17/10/6 | 101.0 | 1.60 | 2026-07-03 19:15:37 · 27m 33s | |
| CSGO-mL5Nv-zK3te-vU5FR-VXm66-ZympQ | 20/22/12 | 87.0 | 1.20 | 2026-07-03 13:32:32 · 53m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.