Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NjkYb-BrjKD-9qxpa-Fd6U4-pzpcG | 10/14/5 | 83.2 | 0.86 | 2026-07-02 13:10:54 · 25m 54s | |
| CSGO-Fa3iZ-iY43t-EVx2T-d2wiH-SyCJC | 9/12/6 | 71.0 | 0.88 | 2026-07-02 12:40:49 · 26m 19s | |
| CSGO-H35DC-Pk6WH-Vf3Sn-vLbqO-xnCND | 7/12/4 | 52.9 | 0.85 | 2026-06-26 08:43:57 · 30m 4s | |
| CSGO-nuhUE-vaFqx-HZJJV-9cPWz-ozioE | 27/21/9 | 111.0 | 1.46 | 2026-06-22 09:10:30 · 44m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.