Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MBz3U-zSv5i-9Rtv9-JPK3h-pE26A | 14/19/7 | 72.7 | 1.01 | 2026-07-03 19:35:10 · 33m 27s | |
| CSGO-kBbNm-Fk4Wr-xndXR-SmOGk-AEVjM | 2/5/0 | 18.6 | 0.16 | 2026-07-03 15:09:33 · 7m 1s | |
| CSGO-AOXbf-WM7xZ-K7nHb-3Y5ef-t5cVG | 9/16/2 | 46.7 | 0.65 | 2026-07-03 13:55:55 · 27m 7s | |
| CSGO-y6nXb-BM9zy-NU2UZ-a3eTu-KNc7L | 8/12/4 | 53.6 | 0.79 | 2026-07-03 13:26:33 · 25m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.