Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CeU34-Xafis-Mv6hE-rDiWf-REDVF | 8/17/4 | 47.9 | 0.58 | 2026-07-06 13:34:34 · 23m 58s | |
| CSGO-s5avo-PjoVe-KYOED-pZBYv-B3bJD | 20/8/5 | 114.8 | 1.83 | 2026-06-29 15:20:50 · 31m 15s | |
| CSGO-SQpWZ-ZWtD6-HTay8-uNMms-xCZAB | 4/16/3 | 37.9 | 0.20 | 2026-06-27 10:36:28 · 29m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.