Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6SBSb-eWLdn-rR9Uj-Y7mRh-cP5mA | 7/18/4 | 57.3 | 0.49 | 2026-06-27 16:44:30 · 27m 19s | |
| CSGO-fhT88-tqetc-ARE6X-McpZu-yqk2H | 23/22/11 | 74.3 | 1.19 | 2026-06-22 12:53:20 · 54m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.