Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Y2c8L-PAVvv-yB2NZ-MWWOf-dPVeL | 15/26/8 | 56.3 | 0.64 | 2026-07-03 02:13:50 · 48m 40s | |
| CSGO-y7imF-bZHs5-8rKci-v4oNW-Bb4mA | 9/15/6 | 56.1 | 0.84 | 2026-07-02 17:50:07 · 36m 30s | |
| CSGO-MOtDH-5TvkG-OTYtz-46uwt-RsdVG | 24/21/5 | 80.0 | 1.24 | 2026-07-01 19:47:59 · 47m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.