Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QsPZ2-9XGGe-XrwCv-dFkoX-YkkfO | 11/16/2 | 52.7 | 0.88 | 2026-06-28 15:09:53 · 35m 19s | |
| CSGO-wS2FG-pRNDf-akdnV-dnCq9-udueM | 16/11/5 | 66.1 | 1.15 | 2026-06-28 14:33:45 · 32m 9s | |
| CSGO-DSVd3-4GdyH-6B2V5-x2LzE-cTKXL | 16/18/5 | 80.3 | 1.00 | 2026-06-28 13:50:59 · 32m 55s | |
| CSGO-JZZ9q-xRvf4-BpNQt-cT5mo-nXWDJ | 9/18/8 | 50.0 | 0.70 | 2026-06-28 13:08:09 · 38m 37s | |
| CSGO-JRkqJ-oUipk-EqHhV-LnWfj-LXpRP | 18/14/8 | 105.4 | 1.50 | 2026-06-28 12:25:20 · 34m 33s | |
| CSGO-RtoYS-wqu8F-RF3p7-QQJ5x-ZrPJM | 13/16/3 | 89.6 | 1.12 | 2026-06-22 18:23:05 · 31m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.