Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Xvyfs-KK9es-kvbZr-j9x5M-HSWsO | 8/3/3 | 58.1 | 1.30 | 2026-07-03 13:02:37 · 20m 41s | |
| CSGO-aFYbW-HSeom-nZ5Bx-bOi3E-QTTrC | 13/10/4 | 82.8 | 1.30 | 2026-07-03 12:29:58 · 25m 10s | |
| CSGO-VRhXH-pQjbV-edOR2-TAaRR-XSUnB | 15/10/2 | 60.6 | 1.15 | 2026-07-01 15:12:33 · 33m 53s | |
| CSGO-8GG3w-fYRA5-BQ9dZ-izcJi-G4R4M | 14/15/3 | 71.6 | 1.06 | 2026-06-15 20:39:24 · 41m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.