Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-z7HPL-Vstyw-3LLxb-ctN3Y-XZrKG | 14/21/8 | 57.9 | 0.75 | 2026-07-06 18:17:44 · 51m 18s | |
| CSGO-KURMi-xoerZ-44miu-MQb95-Oe2ED | 9/14/4 | 72.5 | 0.73 | 2026-06-21 20:49:42 · 23m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.